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Showing posts from November, 2021

Unity tutorial 9

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an example of my code  In this weeks unity tutorial I learned how to create a game where you control a ball that will go into your enemies net and the enemy will try to do the same to you. I also learnt how to spawn waves of enemies using the spawn manager. I acheived this by using C# scrips. The first tutorial I did this week was a particularly challenging one because there was not as many insructions given with it so I had to use my skills that I have learnt over the last few weeks to complete it. It was very satisfying to do this as I can see that my skills and understanding of unity have grown so much since I started.

Blog feedback

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 Over the last few weeks I have received many comments on my blog from my peers giving me feedback on my work. I have found this incredibly helpful as it has given me an outside perspective on my work. I'm very happy with the feedback that I have gotten over the last few weeks. Many of the comments I have gotten about my game have been incredibly positive and many of the commenters have been very excited about my game idea. This positive feedback has inspired me to continue developing ideas for my game because I now have a small group of people who are looking forward to my finished product. I also enjoy giving others feedback on their blogs, I find that it helps me to look at what work that others are doing. I think that seeing the work that others are doing helps me come up with new ideas, viewing others work has always inspired me and being able to see the methods that others use while working helps me find new ways to work.  feedback Viewing others blogs and giving and receivin

Week 9 reading

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 The reading tasks I have done over the last few weeks have been a great benefit to me. They have worked to help me further understand many different concepts within game design and development. I have learned about many new things like what a GDD is and why its so important to the process of game development. I look forward to learning more about the process of game design and development in the other readings that I will do. writing

Game fun

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The Biggoron sword  This weeks reading tasks focus on how elements of a game work to make a game something enjoyable and fun. In the  first article , the topic of 'gameification' is discussed. Gameification is the idea of turning tasks into something entertaining, this is seen throughout games. In my opinion this is seen most commonly in what are known as 'fetch quests' in games. A fetch quest is when you are tasked with bringing an item to a character for some sort of reward. An amazing example of the gameification of a fetch quest is t he quest to forge the Biggoron sword in The Legend of Zelda: Ocarina of Time. This is a long enough quest that requires you to trade many different items with many different characters in order to finally be able to forge the sword. There is a section in the quest where you need to deliver some eye drops to the Goron in order for him to forge the sword for you but the eye drops will go bad after a certain amount of time. This time limi

Unity week 7

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A screenshot of my C# code  In this weeks tutorial I learned how to create more realistic animations in my game and how to add particle effects and sound effects to my game. This tutorial will be helpful for when I go onto developing my own game because of how I can now make more visually realistic effects in my games. Making the character look more like they are actually running makes the game appear more polished which is something that I would like to achieve with my game. Although basic elements like functional code is important I would argue that this extra layer of polish is important because it makes the games look more put together and more complete. 

Game decisions

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The articles I read this week focused on influencing players to make decisions while playing your game and how gaming effects the player. Many games use subtle techniques to influence you to go a certain direction or carry out a specific task. A great example of a game that does this is  The Legend of Zelda: Breath of The Wild , although the game is open ended and allows for and encourages the player to make their own choices while playing there is one section of the game where you are ' forced ' into carrying out a very specific set of tasks. The opening section of the game takes place in the great plateau, a section of land raised above the rest of Hyrule. In this section you are challenged with completing three shrines and collect three upgrades for your Shieka slate before you can continue. This is a positive example of a game controlling your choices, you are still free to approach the challenge ahead of you in any way but you must complete the task ahead of you before you

Tech tips- creating photo collages

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  My collage Creating collages with Fotor Collages are a great way to make the photos you add to your blog more interesting. If you have a few photos that all fit together a collage can help save space on your page as well as being a more interesting way to display the images. You can follow these simple steps to create your own collage- Head to  Fotor . Pick out a template that inspires you or fits with the theme of your blog. Pick out the photos you want to add. Create your collage and download it. This simple method allows for you to create more interesting blog posts.

Games GDD

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This weeks reading tasks focused on understanding what game design documents are and why they're so important when it comes to designing a game. Prior to this week I had never heard of what a game design document was before. Learning about them has been very interesting, I found that this  article  was very helpful when it came to understanding the need for a GDD. This article broke down the elements involved in creating a GDD and why they are so important. A GDD must outline all elements of the game so the mechanics, story, characters, theme, progression, main demographic and other significant elements. A GDD is used as a point of reference while developing a game, it ensures that the project does not go off track while in development and remains true to the initial concept of the game.  An example of the benefits of using a GDD Using a GDD has many benefits, this  article  outlines many of these benefits. In my opinion the main benefit of using a GDD is that it allows for you to

Link to my GDD

 Here is a link to my GDD that I will be working on while creating my game!  My GDD will outline the various plans I have for creating my game and will act as my roadmap while developing my game. I will be updating this regularly as I progress in the development of my game. 

Week 6 Unity tutorial

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Screenshot of my C# script  In this weeks unity task I learned how to make the background of my game move by as the game is being played. I did this by using C# code to make the background repeat in order to look like it is continuously moving as the game is being played. This method will be helpful when it comes to creating my game if I choose to use this kind of background. I found this tutorial very interesting because I always wondered how this was achieved while I was playing games.