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Showing posts from August, 2022

Game prototype

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 At this point in my project I have created a basic outline of my game. So far I have implimented the basic aspects of my game. Those basic elements are, making my script for movement, creating a basic outline of my background and foreground, adding my player character and creating my colliders for the ground and the player character. These are the most basic yet important elements of this game and without these elements I cannot begin to add my more complex elements. I used the skills I learnt while creating my tutorial game to create my movement script. Because I already had experience making a movement script I found this part of the project very simple and I had no issues creating this script and having it run properly. I also used the skills I learnt from the tutorial project to create the grass in the foreground using a sprite pallet. This method made creating the foreground incredibly easy as I just had to import the sprites for the grass and ground and then painted them into th

My chosen game

 I have chosen to create an endless catcher game for my project. I will be using skills I learnt from following the tutorial that I completed as well as other online resourses in order to create this game. My aim for this game is to make it something that can be picked up and played for short periods of time as a quick break. Although the idea is simple in my research I have found that while creating this game I will have to include some more complex elements such as boundaries for my game, physics for the falling object and a way to spawn the objects so I do expect to encounter some challenges along the way. My vision for the final product The first thing I had to do once I settled on this game idea was deciding what the subject of my game would be. What would the player character look like? what would you be catching? how would you win/loose? I decided that I wanted my playable character to be some sort of an animal, the animal could not be able to fly because that would make the gam

Planning for my game

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 My aim for the game I am creatin is to create something that is simple yet entertaining. I am using flash games and mobile games as my inspiartion. I want to create something that will keep the player playing the game while not making the game overly complex because I believe that this is an effective approach to game design. At the moment I have a few ideas. Idea 1, A catcher game My first idea is for an endless catcher game. The aim of this game would be to see how long you can last playing before you meet the requirements to end the game. These end requirements could be something like catching too many of a certain item or possibly loosing too many items to an enemy. This game takes inspiartion from the various mini games in the Mario Party series where the aim of the mini game was to catch the most amount of an item in order to win.  Fruit Forecast from Super Mario Party Idea 2, A pet simulator My final project for the first semester was a pet simulator game, unfortuantly because