Week 5 unity tutorial

Screenshot of my prototype
 This weeks unity tutorial involved me starting a new project. This project focuses on a game with a more defined goal. My first prototype was a very basic game with no win or lose state and very minimal features. This project is more advanced and it better represents a finished game. This tutorial began by covering basic player movement which includes moving left, right, forward and backwards while also insuring that the player character stayed within the bounds of the playable space in the game. I then learned how to make the player character throw the piece of food using the spacebar, I did this by using a C# script. I then went onto learn how to make the animals spawn when the S key is pressed and to then change the perspective of the camera when the animals spawn in. 

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